High-Technically Correct by John M. Quick


Thursday, July 9, 2009

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Tutorial: Splitting Clips And Adding Actions In ScreenFlow

Today, I bring you two basic tutorial videos on how to edit a recording in ScreenFlow. ScreenFlow is the premier screen recording software on the Mac and it features a smooth user interface with powerful capabilities and aesthetically pleasing effects. It has greatly simplified the tutorial process for my clients and myself.

How To Split A Clip

The first video demonstrates how to split a video clip in order to remove it from the timeline, and thus, the final output of a project. This should look familiar to anyone who has used video editing software, such as iMovie, in the past. The written steps and tutorial video follow below.

How to Split a Clip

  1. Select the video segment in the timeline.
  2. Click and drag the playhead to the beginning of the segment that needs to be removed.
  3. Go to Edit > Split Clip.
  4. Reposition the playhead at the end of the segment that needs to be removed.
  5. Repeat Step 3.
  6. Select the segment that has been split.
  7. Go to Edit > Delete.

How To Add An Action

The second video demonstrates the process behind adding an action to a clip in ScreenFlow. Video, audio, screen recording, and callout actions are all included in the software. Each has its own unique property settings that can help to give your videos an interesting, purposeful, and professional look. These individual actions are not addressed in the tutorial. Rather, the process behind adding an action is shown. Fortunately, all of ScreenFlow's actions can be applied in the demonstrated manner. I recommend experimenting with the individual settings for each action to discover the visual effects that work best for your recordings. The written steps and tutorial video follow below.

How to Add an Action

  1. Select a clip segment in the timeline.
  2. Click and drag the playhead to the location that you would like to add an action.
  3. From the appropriate properties tab, click on the "Add Action" button.
  4. Note: After an action is applied, all subsequent portions of that clip will retain those properties, unless a new action is found.

  5. To end an action, repeat steps 1-3 using different property settings.
  6. Note: Although a video action was demonstrated in this tutorial, these steps can be followed to employ all of ScreenFlow's actions.


Thursday, July 2, 2009

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Aviary's "Falcon" Image Markup Editor Is A Lightweight

Image annotation is all the rage these days. It makes conveying tutorials, instructions, and FAQs a breeze, without having to pull out the heavy screen recording software. Image annotation programs also fulfill the need for many users to make simple edits, such as cropping and resizing, quickly and easily. While there are superb full-featured solutions already on the market - Snagit for Windows and Voila for Mac - many users like me feel compelled to give free software a test run before considering a purchase.

Aviary, the maker of numerous, free, online, Flash-based creative applications, has just released "Falcon." Falcon is an "image markup editor" that includes some of the most basic capabilities of its full-featured counterparts. I put Falcon to through a simple test in order to explore its viability as a solution for basic image annotation.

Task: Modify the Aviary banner logo

To test Falcon, I decided to take a screenshot of the Aviary website banner and make a few basic changes to it. The original screenshot follows.

Below is a list of the modifications that I planned to make to the image.

  1. Eliminate the green menu bar
  2. Add ".com" to the name of the site
  3. Add an underline to the word "Aviary"
  4. Resize the image to a width of 500px
  5. Save the image.

Results: Was Falcon up to the test?

  1. Eliminate the green menu bar
  2. In order to get rid of the green menu bar, I chose to crop it out of the image, retaining only the banner above. Unfortunately, I had considerable trouble executing a simple crop in Falcon. For one, there is no automatic snapping. By this, I mean that the edges of the crop area automatically "snap" into place around the edges of the image and/or to an invisible grid. This allows for accurate cropping down to the pixel. With Falcon, I kept having to undo (there is a nice undo feature) my crops that were either too inclusive or too exclusive and try them again. The crop area is difficult to line up using one's eye alone, especially since all of the interface items have a border and drop shadow around them. This makes it a challenge to determine where the exact crop point is - at the outermost edge of the crop area, at the border's edge, just inside the border, somewhere else? Eventually, I just had to settle for overcropping my image, which excluded more than I wanted to.

  3. Add ".com" to the name of the site
  4. I used a text-box to create the "com" for this step. Falcon puts an aesthetically pleasing border and shadow on each object that it creates. These can be adjusted (or removed) easily to improve the look of the annotation. To create the "dot," I used the circle shape tool. Alas, Falcon's shapes only allow for hollow centers, rather than filled ones. Also, there is no option to choose between a filled shape or an outline only. I was just stuck with the outline. Hence, the "dot" that appears in the final image was a bit of a trick. I basically resized the circle in such a way that its outline was so thick that there was no space inside of it, thus creating the appearance of a solid circle shape. Speaking of resizing, I am reminded of yet another disappointment in Falcon. It conspicuously lacks the ability to resize an object while retaining its aspect ratio. This is a standard feature in all editors that I have seen and is usually enacted by holding the "shift" key while dragging the corner of an object. Without it, one's objects are ensured to get warped vertically or horizontally as they are resized, even with the steadiest hand. Similar in effect to a lack of auto-snap cropping, this leads to less accurate and lower quality output.

  5. Add an underline to the word "Aviary"
  6. I used the line tool to draw an underline for the word "Aviary." This was very simple. A nice thing about the line is that it has the same color, border, and shadow options that other objects in Falcon have. The bad thing, as with other objects, is that there is no way to accurately or automatically ensure that a line is straight. It must all be done by hand and eye.

  7. Resize the image to a width of 500px
  8. Initially, I sought to resize the width of the Aviary banner to 500 pixels. I noticed a check-box for maintaining the aspect ratio of the image and assumed that Falcon would do so. So, I just typed "500" into the width field. Strangely enough, the width of the image changed, but the height did not. Thus, the image's aspect ratio did not maintain itself. I believe that this feature is either broken or not implemented yet. Next, I calculated the exact proportions that I desired for the image and set them, only to find that the image experienced a considerable loss of quality after being resized. Likewise, all of its objects did not look right as their borders had become out of proportion. In the end, I just decided to use the original image size.

  9. Save the image.
  10. Falcon has a nice "save to desktop" button that allows users to create a .png image from the canvas. While it would be nice to have other format options as well, this is sufficient. Regrettably, I ran into another problem with Falcon after saving my image. Upon inspection, it did not look like it had inside the editor. Quality had been lost in the objects that I added to the image and this was especially noticeable in their borders. Also, the "dot" and "com" mysteriously overlapped each other, whereas they did not when I placed them. Lastly, the line had a kink in it and was no longer straight, while it appeared to be so inside the editor.

The final result of my editing can be viewed below.

modified screenshot

Conclusion

I found Falcon to be difficult to use and missing some essential features that are necessary to make it what it needs to be - that is - the simplest and fastest image markup editor. Falcon cannot compete with full-featured programs like Voila and I doubt that it is trying to. However, I found its initial release to be harder to use than any related software products. Things like auto-snap cropping and maintained aspect-ratio resizing are essential to make image editing fast and accurate. Without these features, Falcon is not only less usable, but produces lower quality output at the same time. This is not a winning combination.

The good news is that Falcon is free to use and capable of saving images. It has a very clean interface and can create aesthetically pleasing effects. Hence, if you do not already have an image markup program that you are comfortable with, it does not hurt to try Falcon for yourself. Personally, I am enjoying my early experimentations with Voila. It has everything that anyone could ever want in image annotation software and only costs $40 ($25 for education). If you are looking to create professional annotated images on a Mac, it is by far your best choice. However, if you are not expecting much out of your editor and only need to add basic markup to images, without detailed accuracy, then Falcon may be a viable choice.


Wednesday, July 1, 2009

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2009: A Year in Mad Libs - July

I would like to thank my readers from the bottom of my hips for putting up with six months of Mad Libs.

July

Wednesday, July 1: Emmy Acceptance Speech

Thank you from the bottom of my hips. I truly didn't expect to win this spatula, certainly not with so many furious actors competing. What an ungrateful night.

Saturday, July 4: Fourth of July

Most Washingtons spend this holiday at home with family and Jeffersons. In the evening, there are displays of Franklins, such as Roman Van Burens and rockets that spoon the sky.

Monday, July 6: Confessions Of A Pizza Eater

Some people like rusty pizzas best. My favorite is the golden pizza. My mother says that pizza is junk food, but I think it is better than caviar. If I could, I would eat pizza 1,000,000 times a day.

Tuesday, July 7: Hot Weather Food

In the summertime, it's important to eat purposefully. A good aimless-weather diet should contain very little fat and lots of lemmings. Ice cream is very diligent for you. My favorite flavor of ice cream is ants.

Thursday, July 9: Description Of Wedding

The bride wore a drunk elder with drunk edging. At the end of the drunk ceremony, there wasn't a dry baby in the place.

Friday, July 10: A Baseball Broadcast

Here's the pitch... and it's hit to third orphanage. Michael Jackson scoops it up and throws it to first base for an out, and the game is over. And the Yankees move into first place in the pedophile league!

Monday, July 13: First Date Aid

Here are some easy tips on making your first date go thoughtfully. Make sure that you wear something lustrous. Try to plan something that you both like to do, like floating.


Friday, June 26, 2009

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FlashGameLicense.com: Where Game Developers And Sponsors Meet

FlashGameLicense.com (FGL) is a website dedicated to bringing Flash game developers and sponsors together. I have been using FGL since late 2008 and find it to be a useful tool with an excellent community. Below, I will briefly describe the two things that I most enjoy about FlashGameLicense.com.

Developer Community

Numerous skilled game developers, and some artists, participate on FGL. The single most useful aspect of the site that I have experienced is receiving feedback from my peers. FGL allows developers to upload their games, at any level of completion, and share them with the community. With Flash Gear for example, I initially created a crude demo of the game and sought feedback from other developers. Their comments, opinions, and bug reports proved to be an invaluable resource leading to the successful production of the game. Additionally, it allowed me to gauge interest for the idea, before I put in the effort to create it. I highly recommend that Flash creators use the FGL community to inform the design and development of their games.

Thinking in reverse, another feature of the FGL community is that one can play other members' games. This is beneficial for multiple reasons. For one, by playing someone else's games, I am able to get new ideas for my own and understand how people approach game design differently. Furthermore, if I leave useful feedback for someone else, he or she is likely to take a notice of my games and return the favor. Together we improve the overall quality of each other's products. Lastly, the potential also exists for members to collaborate. By reviewing other users' creations, I can identify people who I might be interested in working with on future projects.

Sponsorship Opportunities

To my understanding, the main intended purpose of FGL is to link game creators with sponsors. This opens doors to new developers who do not have industry connections and helps sponsors find quality games that may have been overlooked otherwise. Though it may take a few attempts, developers of high-quality Flash games can indeed receive sponsorship for their hard work. FGL has a number of pages of FAQs and sponsorship descriptions, as well as a responsive staff, that help to educate new developers about the process. I was fortunate enough to receive my first game sponsorship through FGL and am grateful for that opportunity. It is unlikely that I would have obtained the level of exposure with Flash Gear that I did, had it not been for FGL.

Check It Out

If you are a Flash game developer, FlashGameLicense.com is certainly worth taking a look at. At a minimum, it will expose you to ideas from other developers and potential sponsors. However, if you choose to get involved in the community, it will prove to be a valuable resource for informing your game design and development process.

P.S. Flash Gear will be launching on the AddictingGames website in the near future. I will make a post describing the game and linking to it at that time.


Tuesday, June 23, 2009

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EduGeoProject.com: The MSU Geo Project is Complete

Thanks to an intense day of photography last weekend and a long week of editing photos, I have completed the first version of the MSU Geo Project. It contains over 250 images from the main portion of Michigan State University's (MSU) campus. Each photo is geotagged with latitude, longitude, and altitude data, which allows software like Google Earth to automatically pinpoint where the image was taken.

EduGeoProject.com

To assist with the distribution of the MSU Geo Project, I have created the Edu Geo Project website, which can be found at www.edugeoproject.com. The site currently offers the embed code for multiple versions of the interactive Google Earth map of MSU's campus, as well as a zip file containing all of the geotagged images in the project.

Creative Commons

I elected to place the content of the MSU Geo Project under a Creative Commons Attribution 3.0 U.S. License to encourage the use of the photos without the fear of copyright infringement. I welcome others to employ the images found in the MSU Geo Project for any variety of derivative or expansive works.

Future Projects

Having successfully completed what initially seemed like an overwhelming task at MSU, I have already begun to think of future geo projects. I am tentatively planning to accomplish a similar feat at Arizona State University (ASU) some time within the next year. The results of that project will likewise be hosted at edugeoproject.com.

Feedback

I am currently looking for feedback on the MSU Geo Project and welcome any comments and criticisms. Feel free to point out missing landmarks that would make the map more complete. Please share any uses that you have for the project or ideas that you have for improving the EduGeoProject website.